The Fonthill model is in-game. Even though it's still untextured it's still pretty cool to walk around. Some pictures:
Once it's textured, we plan on breaking up the tower in to several chunks and placing them all underwater. As the player collects pick-ups and solves puzzles, each piece will reconstruct itself until Fonthill is fully recreated.
Wednesday, 26 March 2014
Monday, 17 March 2014
Dev Blog is go!
This is the development blog for Nix, where we'll try to post semi-regular updates on what we're doing in the form of text, screenshots and videos.
Some existing screenshots of what we've achieved so far:
And a test video that is a little outdated now but still helps to demonstrate the underwater navigation and the collection mechanic.
Hopefully we'll put up another post soon explaining what Nix is about and what to expect in the future!
Some existing screenshots of what we've achieved so far:
And a test video that is a little outdated now but still helps to demonstrate the underwater navigation and the collection mechanic.
Hopefully we'll put up another post soon explaining what Nix is about and what to expect in the future!
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